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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga programmers in deep shit...
- Date: 4 Feb 1996 02:10:16 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4f14i8$5ap@maureen.teleport.com>
- References: <4ccpsd$d8f@maureen.teleport.com> <Kevin_Phair.040b@bgi.internet-eireann.ie> <4cjimb$4im@maureen.teleport.com> <Kevin_Phair.040n@bgi.internet-eireann.ie> <4cto7l$t4s@maureen.teleport.com> <4ctuqh$1gj@serpens.rhein.de> <4d0dch$cup@maureen.teleport.com> <4d0lji$b3s@serpens.rhein.de> <4d37mb$sbo@maureen.teleport.com> <4ddg32$7h5@serpens.rhein.de> <4de1ok$ren@maureen.teleport.com> <4den0n$apt@serpens.rhein.de> <4dgiqq$9s5@maureen.teleport.com> <peterk.0kbh@combo.ganesha.com>
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- Dr. Peter Kittel (peterk@combo.ganesha.com) wrote:
- : In article <4dgiqq$9s5@maureen.teleport.com> sschaem@teleport.com (Stephan Schaem) writes:
- : >
- : > My point was... CBM didn't think about speed a bit when designing
- : > the grpahics.library.
-
- : You are rather fast with sweeping accusations, aren't you? Never
- : heard that one great games programmer and graphics wizard named
- : Chris Green worked there?
-
- Chris Green was not the one that design the graphics.library,
- I remember electronicly talking to him in 88 and he was not
- working for CBM yet, but the .library was already designed then.
-
- Stephan
-